This guide is meant to help those working under the 21-501 Color Designer job classification in our master agreement to know what type of work falls within the scope of their classification, and what does not. Please note: Your IAP Pension Contributions are determined by your classification, NOT your negotiated rate. Studios who classify Color Designers under a different job code (eg. 21-032 Background or 21-052 Model Designer) allows most “Outside Scope” work to be assigned without consequence under our current agreement.
For questions, please email: colorisdesign839@gmail.com
Color Design Wage Scales
Within Scope
- Working with Anti-Alias Line Art
Although it requires working without the paint bucket tool in Photoshop, it is fine for a Color Designer to work this way.
- Creating Color Fills
Although this work was traditionally handled by a Color Modelist (21-500), this job position is now mostly obsolete with digital animation as programs allow Color Designers to easily do this work for themselves.
- Comping Backgrounds and other Color Assets Together with Color Models
It is essential for a Color Designer to be aware of the environmental colors that a character, prop, or FX will exist in, and it is often necessary to place assets together in a file to check that they all work harmoniously together. Note that backgrounds are typically kept flat and sometimes blurred on color models and may be roughly comped (as in not exactly registered) while still thoughtfully placed against a background for the purpose of reviewing colors.
- Providing Color Options/Variations
Directors will commonly ask to be presented with different color choices for a single model design. This is fine for a Color Designer to provide, within reason.
- Swatching Colors
Vendor studios rely on clear color information, especially when it comes to glows, transparencies, and blend modes that Color Designers are responsible for noting on their color models.
- Creating Filters
Flat color overlays that affect the entire color palette of a character or prop in special lighting situations (ie. night OLs, etc.) is the responsibility of a Color Designer.
- Creating Gradients within a Model Design
This is fine for a Color Designer to add.
- Attending Review/Retake Meetings with Directors
Every production operates differently. Sometimes these meetings are reserved for Supervisors for the sake of keeping the rest of the team productive, and on other productions the Color Designer will meet directly with their Supervisor and adjust color model by model. It is fine for a Color Designer to be in either of these types of meetings.
An indication of color for shadows and rim lights is within the scope of a Color Designer’s job. But perfectly designing shadow, highlight, and/or rim shapes should be considered Character or Prop Design work, and someone who is doing this work should be classified as a Model Designer (21-052). If these are already established and then supplied to a Color Designer (such as in the form of an overlay or stamp tool) to apply to a model, this can be okay. Although ideally this information should exist on a model design in black and white for the sake of animation. But a Color Designer should definitely not be drawing these in from scratch as addressed in the “Drawing Details” section below. This is best handled by Production as issues can arise during the conversion process that can take away from doing color work. Although there are productions which provide Color Designers a Photoshop Action to be able to convert it themselves, we do not think it is ideal for Color Designers to have to handle this step. Designs drawn within a BG are commonly propped out when they animate. Simple props are fine for Color Designers to handle, although with the growing complexity of show styles, we are seeing cases of very complex BG elements that fill more than ½ the screen, being given to Color Designers to handle. It is up to individual Color Designers to gauge their comfort level with these assignments, and they are encouraged to speak up to their Supervisor or Director when they feel that a prop they have been assigned deserves to be paid at the Background rate, in order for it to be completed. Please see “Rendering or Editing a Background” below for more information. This is when every single color of a model is swatched and labeled. This goes far beyond “Swatching Colors,” as outlined above. This is, however, completely normal when working in Harmony because of how color works in that program. Although in Photoshop, this can become time-consuming and tedious work that normally would be done by a vendor studio. Designing and determining the strength and direction of a blur should be handled by a Model Designer (21-052), although is often expected of Color Designers. We encourage members to gauge their own comfort level when being tasked with these types of assignments.Gray Areas
Lighting directions should be provided by a supervisor such as an Art Director, and noted or input by Production. This is the work of a Background (21-032) Artist and is outlined in our Master Agreement as a grievable offense against a studio if done by a Color Designer not classified under the 21-032 job code. Erasing or adding to line art, no matter how minor, should be handled by a Model Designer (21-052). Should be handled by a Model Designer (21-052) and/or an Assistant Model Designer (21-132), otherwise known as a Cleanup Artist. Adding additional shape information onto a design is Model Design (21-052) work. It can also be problematic for the vendor studio as they typically rely on the information provided in the black-and-white designs to create each frame of animation. A shadow shape, such as a character’s silhouette, for example, should be drawn by a Model Designer (21-052). Beams that have a distinct shape (versus a soft glow) should be provided by a Model Designer (21-502). Although note: it is fine for a Color Designer to either feather or blur the edges of a shape they have been provided and to add radial gradients. This is the work of a Model Designer (21-052). Depending on the context, this is most likely the work of a Visual Development Artist. Should be handled by a Model Designer (21-052). Usually handled either by an Art Director, a Color Supervisor (21-032) who oversees Background Paint, or a Lead Background (21-032) Artist/Painter. Although many productions require painted backgrounds to be placed with color models for the sake of reviewing the colors, the background layer(s) often must be removed before the file is shipped. We feel that this task is best handled by Production. Please note: It is okay to be required to be asked to save out additional files when a color model is first created or revised, with and without backgrounds, for the sake of reviewing and shipping. This is the work of Production, although on Harmony shows, this work should be handled by a Technical Director. This is the work of an Animator (21-012). When working in Harmony, please refer to the Harmony Best Practice Guide. This is the work of a Storyboard Revisionist (21-102). May be handled by Production and then reviewed by either a Supervisor or an Art Director. This is the work of Production. See the Harmony Best Practice Guide.Outside Scope
Members who have been given and have done work outside of the scope of their job position when hired under the 21-501 Color Designer job classification on either a past or present production are encouraged to alert a Field Representative to the matter by using this form.